Spatial previs for real-world screensMap, review, export

Plan the screen experience before load-in.

Import the venue, map content onto LED walls and scenic surfaces, keyframe cameras, review the comp in motion, and ship exports from one workspace.

Venue scenesSurface-aware mediaFrame-accurate commentsExport-ready handoff

Built for stadium boards, LED walls, projection installs, stage visuals, and multi-screen environments where layout, motion, and approvals need to stay attached.

Core workflow

The essentials fit in one workspace.

Simple by design

Surface mapping

Map media onto real-world screens

Attach content to LED walls, scoreboards, scenic builds, and projection surfaces while the venue context stays visible.

Scene planning

Build the venue before load-in

Use the stage or billboard scene as the working canvas for scale checks, blocking, and early creative direction.

Camera motion

Keyframe camera moves and reveals

Test motion, framing, and shot flow before production time gets expensive.

Playback

Review the comp in motion

Play the sequence, inspect transitions, and catch timing problems before export.

Best fit

What teams say

Built for teams that can't afford surprises at load-in.

Real production feedback

We used to send revision notes over Slack and lose track of which frame they referred to. Now the comment lives on the exact moment. Client approvals are much faster.

Creative Director

Live event production studio

Importing the venue model and mapping surfaces directly in the browser was the part I didn't expect to work that well. It removed a whole tool from our previs pipeline.

Previs Operator

Stadium touring production

The review link workflow is the thing our clients actually use. They don't need an account, they just click and leave a note on the frame.

Content Director

Broadcast and live events agency

Key features

The product is built around the real production loop.

The important parts are not account mechanics. They are the tools that let a team place content, test motion, resolve feedback, and deliver without losing context.

Feature-led, not auth-led

Surface mapping

Map media onto real-world screens

Attach content to LED walls, scoreboards, scenic builds, and projection surfaces while the venue context stays visible.

Scene planning

Build the venue before load-in

Use the stage or billboard scene as the working canvas for scale checks, blocking, and early creative direction.

Camera motion

Keyframe camera moves and reveals

Test motion, framing, and shot flow before production time gets expensive.

Playback

Review the comp in motion

Play the sequence, inspect transitions, and catch timing problems before export.

Feedback

Comment on the exact frame

Keep annotations, comments, and approvals attached to the right moment instead of scattered across chats.

Delivery

Export proofs and final renders

Ship review passes fast, then move to final exports without rebuilding the story in another tool.

Integrations

Fits into your existing workflow.

Connects where you already work

Slack

Comment and review alerts

Post Slack notifications when a comment is added or a review link is shared — straight into your team channel.

Email

Team invites and share links

Team invites, project share links, and comment notifications are delivered by email automatically.

Beta

Airtable

Sync projects to your base

Map Kyluma project data to an Airtable base — surfaces, comps, and status in one structured view for your production team.

Pricing

Start free, then move up only when the collaboration load is real.

The free workspace is enough to get a scene in, place the first surfaces, and prove the workflow. Pro and Max expand seats and capacity when the project and team actually need it.

Free

$0

Start a workspace, test the scene flow, and validate the fit before committing.

Pro

$29

Unlimited active projects, camera keyframes, and shared visibility for steady production work.

Max

$99

Larger team capacity when the review load, delivery surface count, and operator handoff all expand.