Video Mapping/Practical guidance for placing video on 3D surfaces without losing time in the workflow.

Video Mapping

A cleaner video mapping workflow for 3D surfaces.

Video mapping gets faster when the operator can keep geometry, content, and timing visible together. Kyluma is built to reduce the handoff between planning the scene and placing the media.

Key ideas

Start with the target surface, then match the asset framing to the physical geometry.

Keep the media library organized by surface type so operators do not hunt for the right clip.

Use review passes to catch edge spill, masking, and timing issues before export.

Use this in Kyluma

Keep the scene, feedback, and delivery checkpoints in one place so the team can move faster with fewer revisions.

What matters most

Keep surfaces organized, clips easy to find, and review feedback tied to the exact frame.

Surface focus

High

Media clarity

Visible

Review loop

Short

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